Checkfall
Checkfall - chess roguelike


Lead the last royal banner up a branching campaign, and after every victory a fairy weaves a power onto one of your pieces: a pawn that strikes twice, a bishop that fires arcane bolts, a rook that steps like a knight. Stack enchantments and your army becomes something the usurpers never trained for. Inspired by Balatro and Slay the Spire. Combo-driven, run-based, and unforgiving. Stalemates, repetition, and running out of moves all count as defeats. Only the killing blow counts.
This build:
- A full run — branching map, battles, elites, glades (shops), mysteries, two bosses
- 25 enchantments, 10 relics, seeded runs, profiles, a collection and lifetime stats
- Four difficulties, from a gentle Page's march to a ruthless Kingslayer




This is an early demo, in active development and feedback is exactly what I'm after. Tell me what felt too hard, too easy, or confusing in the comments below.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | adelyons |
| Genre | Strategy |
| Tags | Chess, combos, Deck Building, Difficult, Pixel Art, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based |
| AI Disclosure | AI Assisted, Code |






Comments
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This is insanely good (the AI dialogue does make it a little worse, but it's still very good). If you made the game over screen take a little longer or add a pause to it it'd be helpful to see how you were checkmated. Other than that, I love it!
Thank you! I really appreciate the feedback! I will put some more effort into the dialogue. I also agree the game over screen is abrupt. I will get those changed!
This is absolutely marvelous. Made me feel good at chess for once!
Keep up the good work! ♥
PS: I don't mind AI, if you use it for good and improve as a developer ;).
Thank you!
"Made me feel good at chess for once" is exactly what I was going for. More content and polish on the way, thanks for playing!